Noticias y Artículos
IA en gaming, herramientas de pixel art, tutoriales e insights para devs indie.
Color Palette Restraint: Why a 16-Color Limit Makes Pixel Art Look Pro
Most amateur pixel art reads as amateur because it uses 200 colors when it should use 16. The math, the historical reason, and a workflow for picking a tight palette and sticking to it — illustrated with shipped games and the NES-era hardware lessons everyone forgot.
Game Feel in 2D Combat: 7 Juice Tricks That Make Hits Land
Two combat systems with the same hitboxes can feel completely different. The difference is 7 small effects — hitstop, hit flash, knockback, screen shake, particles, sound layering, anticipation — stacked together. Tunable numbers from shipped games.
The 5-Second Silhouette Test: Why Your Character Doesn't Read at a Glance
Fill your character with pure black and step back 3 meters. Can you still tell what it is? If not, the sprite has a silhouette problem — the single most common cause of generic-looking indie pixel art. Six fixes from shipped games.
Why Pixel Art Scenes Look Flat: 4 Composition Tricks Borrowed from Classical Painters
Most pixel art scenes look flat for the same reasons all 2D art does — and 17th-century landscape painters already solved them. How to apply occlusion, atmospheric perspective, detail gradient, and parallax spacing to a tile-based game scene.
Why Your 2D Platformer Feels Floaty (And the 6 Numbers That Fix It)
Floaty jumps kill platformer feel. Six concrete fixes — variable jump height, coyote time, jump buffering, asymmetric gravity, fast-fall, and one tuning trick — with exact frame counts and code-ready values used by Celeste, Hollow Knight, and Super Meat Boy.
Choosing the Right Tile Size for Your 2D Game: 16×16 vs 32×32 vs 64×64
Picking the wrong tile size means rebuilding all your art. A practical guide to choosing 16×16, 32×32, or 64×64 for your 2D RPG, platformer, or roguelike — with real examples from Stardew Valley, Hyper Light Drifter, and Eastward, plus free CC0 tilesets to start with today.
After GDC 2026: 5 Procedural Generation and AI Trends Reshaping How Indie Games Get Made
GDC 2026 made one thing clear — procedural content generation and AI-assisted workflows are no longer experimental. Here are the five trends that matter most for small teams shipping real games.
AI Pixel Art Generation in 2026: Tools, Workflows, and Why Hand-Crafted Still Wins
A deep dive into the current state of AI-powered pixel art tools — what works, what doesn't, and how indie devs are actually using them in production.
How AI is Actually Reshaping Indie Game Development (Not How You Think)
Forget the hype about AI making entire games. Here's how solo developers and small teams are really using AI tools in their daily workflow.
Building Your First Pixel RPG: A Practical Guide with Free Assets
Step-by-step guide to building a simple RPG prototype in Godot using free pixel art sprites. From project setup to playable demo in one afternoon.