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Free Gothic Pixel Art: Cathedral Tiles, Props and Figures

This pixel set centers on stone cathedral architecture, ceremonial details, and small figures. It contains five members in each of six categories, with 32×32 textures and mixed-size objects. The selection avoids combining these modest pixel sprites with the separate large gothic illustration medium found elsewhere in the catalog.

30 assets · PNG · CC0 · Animation: static

Native canvas ranges: width 8–56 px; height 10–64 px.

Download · ZIP · 0.13 MiB
Free Gothic Pixel Art: Cathedral Tiles, Props and Figures
1200×1440 · WebP · 0.10 MiB · Open fullscreen →

Native-size examples

These examples display at one CSS pixel per source pixel. The labeled sheet above enlarges the small artwork with integer scaling.

Stone Floor
Stone Floor · 32×32
Cathedral Facade
Cathedral Facade · 56×64
Demon Bat
Demon Bat · 20×16

What is included

This pack contains 30 assets: 5 tilesets, 5 buildings, 5 environment, 5 items, 5 characters, 5 enemies. There are 17 distinct native canvas sizes. The complete size histogram appears below and in manifest.json. All downloads in the archive are PNG; the WebP preview is a labeled visual index, not an asset atlas.

Stone floor, checkered marble, nave carpet, crypt stone, and a stained-glass pattern are the texture choices. Cathedral facade, bell tower, flying buttress, crypt entrance, and stone altar provide the architectural pieces. The pillar, rose window, gargoyle statue, candelabra, and tomb are environmental details. Chalice, sacred book, rosary, key, and votive candles serve as small props. Bishop, choir boy, templar, monk, and keeper are character sprites; awakened gargoyle, specter, fallen angel, bone revenant, and demon bat are enemy sprites.

Use stone or marble beneath the architecture, then place the carpet as a contrasting patch for an aisle or focal area. Keep the altar and candelabra visible against the darker crypt texture. The rose window and stained-glass pattern are distinct images: one is a circular object, the other a square texture, so they need separate placement treatment. The tower and buttress can extend a facade visually, but no assembly rules guarantee that every boundary meets. Build a small composition first and adjust the overlap of stonework manually.

tilesets
5
buildings
5
environment
5
items
5
characters
5
enemies
5

Native sizes: 32x32: 5; 56x64: 1; 24x56: 1; 32x40: 1; 36x36: 1; 32x28: 1; 12x48: 1; 28x28: 1; 20x24: 1; 14x28: 1; 24x16: 1; 10x14: 2; 14x10: 2; 8x14: 1; 24x24: 5; 24x28: 4; 20x16: 1. Source formats: pixel-json. Verified animated assets: 0.

25 images have fully transparent pixels; 0 have partially transparent pixels. PNG exports preserve measured source geometry and alpha.

Assembly and limitations

The facade is 56×64, the bell tower 24×56, and the pillar 12×48. Characters use 24×24 bounds, while most enemies are 24×28 and the bat is 20×16. These sizes let you distinguish large architecture from small figures, but they do not define a universal actor-to-building scale. Choose an object baseline and draw order that fits your camera. The red carpet and colored window provide accents within otherwise muted stone; they are not a single shared palette applied to every image.

No member has exported animation. The awakened gargoyle is a separate static design, not a verified transformation frame for the statue. The revenant and specter do not contain attack, idle, or movement cycles. The collection also lacks complete interiors, directional actor views, collision data, and autotile rules. The old demo remains accessible as a composition reference. Check edge repetition and readability on both light and dark backgrounds before committing these pieces to a large cathedral map.

CC0 declaration

Each member record declares CC0. Under CC0, attribution is not required and commercial use and modification are allowed; retaining the included notice helps document where these files came from. This summarizes the catalog’s declaration, not an independent rights audit or a warranty about trademarks, publicity rights, or third-party material. README.md and LICENSE.txt accompany the image files.

CC0 summary and legal instrument

Import notes

Godot 4: import PNGs as textures and assign them to Sprite2D nodes. Choose Nearest filtering on CanvasItem for pixel art. Configure origins and placement for each file.

Godot image import documentation

Unity: import each PNG as Sprite (2D and UI), with Sprite Mode Single. Use Point filtering for pixel art. Choose pixels per unit for your scene; the preview is not a sheet to slice.

Unity sprite import documentation

GameMaker: import each unrelated image into its own sprite and set origins consistently. Disable texture interpolation for crisp pixel art. Multiple images in one sprite become subimages; this collection supplies no animation sequence.

GameMaker sprite documentation

Individual Assets (30)

  1. Stone Floor1. Stone Floor32×32 · PNG
  2. Checkered Marble2. Checkered Marble32×32 · PNG
  3. Nave Carpet3. Nave Carpet32×32 · PNG
  4. Crypt Stone4. Crypt Stone32×32 · PNG
  5. Stained Glass Pattern5. Stained Glass Pattern32×32 · PNG
  6. Cathedral Facade6. Cathedral Facade56×64 · PNG
  7. Bell Tower7. Bell Tower24×56 · PNG
  8. Flying Buttress8. Flying Buttress32×40 · PNG
  9. Crypt Entrance9. Crypt Entrance36×36 · PNG
  10. Stone Altar10. Stone Altar32×28 · PNG
  11. Gothic Pillar11. Gothic Pillar12×48 · PNG
  12. Rose Window12. Rose Window28×28 · PNG
  13. Gargoyle13. Gargoyle20×24 · PNG
  14. Iron Candelabra14. Iron Candelabra14×28 · PNG
  15. Stone Tomb15. Stone Tomb24×16 · PNG
  16. Holy Chalice16. Holy Chalice10×14 · PNG
  17. Sacred Book17. Sacred Book14×10 · PNG
  18. Rosary18. Rosary10×14 · PNG
  19. Silver Key19. Silver Key8×14 · PNG
  20. Votive Candles20. Votive Candles14×10 · PNG
  21. Bishop21. Bishop24×24 · PNG
  22. Choir Boy22. Choir Boy24×24 · PNG
  23. Knight Templar23. Knight Templar24×24 · PNG
  24. Hooded Monk24. Hooded Monk24×24 · PNG
  25. Cathedral Keeper25. Cathedral Keeper24×24 · PNG
  26. Gargoyle Awakened26. Gargoyle Awakened24×28 · PNG
  27. Shadow Specter27. Shadow Specter24×28 · PNG
  28. Fallen Angel28. Fallen Angel24×28 · PNG
  29. Bone Revenant29. Bone Revenant24×28 · PNG
  30. Demon Bat30. Demon Bat20×16 · PNG
Open fullscreen →Free Gothic Pixel Art: Cathedral Tiles, Props and Figures

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